Flea 20 is an perfect light to get used to with ecm. It has 2 Energy and 4 Missile hardpoints, and it's jumpjet compatible. For Reference I give you this. The nav-alpha mechlab is also heavily used on other sites such as Grimmechs provide you with mech build proposals. I got the platinum pack, and am looking for recommendations for the Adder A. 25: 480: 960: 0: 3. Currently I'm using the 3 erll build and it just feels bad. Hi, MechDB released v2 a while ago, and I've silently updated the link to reflect that in the past. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. A bigger AC is actually better for this than two LB10's. MWO is still in maintenance mode. Back to topThe current even that gives 4 free Hero mechs is coming to an end and I want an LRM boat, I have yet to claim my Heavy or Assault mech, are there any LRM boats in the Heavy or Assault class I could pick?About Us. hint hint mechdb devs. d) Voila! You can now see which mech chassis/variant has the HSL quirks you are looking for! Note: Some of this OLD MechDB website HSL data had been contaminated with early 2021 Cauldron HSL changes. I am truly struggling to utilize DPS builds. The aim for this change is to make single heat sinks into valid options for number of mechs and build configurations. After that, the Ambush is my next-favorite, and when combined with the Manul you can make the "pay-to-win" laservomit Sun Spider. nav-alpha. Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty. MRMs are for doing less damage but from further away. Max JJs, 2ERPPCs for constant poptarting, 10 SL or ERSL or SPL for loving things up at. MRMs are spread damage, so the alpha is not the same as pinpoint alpha. If you want to play in a group search for one in the MWO forums or Mechwarrior 5 discord. not enough to have a really significant effect on your 'Mech. You can run MRMs on any IS mech with good hardpoints. The next version is 2xHG40 + 4xERML, 2xJJ, 350XL More or less this version: link 1 alpha 104 DMG, after that only the HG should be triggered. Large X pulses feel like they really need a buff, their DPS is only barely above a normal large pulse laser. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. If you run MRM60 on a Quickdraw IV4 that's good alpha on a heavy. Aside from the quirk problem, your main concern needs to be avoiding agro (not getting focused on). So the Double heatsink build dissipates more heat per second but will overheat in 3. Not bad. First I gotta say, I'm a filthy casual, I refuse to do homework in most games because I want to learn things organically. Register now, and join us on our discord for more MWO goodness! And. The other 55% is based on other performance stats. Keep in mind grimmech does have some very very old builds that might not be as optimal any more either due to meta or quirk changes thought on the madcat B (assuming thats what you bough) I cant think of. Things that are working: - Browse (mechs and equipment. The roughneck is another great brawling mech, with better mounts than the orion. Master Warrant Officer. Missile skills narrow the spread of your chainfire MRMs for firehose. Build #2: Nova with 2xHLL + 4xHML (Mean big alpha that gets you up to 85% Heat Capacity, but needs time to hide+cool) This build can be rushed when mech runs hot. Here are a couple builds you might try. Honestly, it probably is. isengrim. Main question. For me, it's all about winning those trades every time I poke from behind cover. Perhaps an AC10 and some lasers, or an AC20 and small lasers, but it’s a centurion. Good geometry/hit boxes and the ability to spread damage also help. Maybe people mean specific builds are good with it because the default build seemed horrible. I've read some people use double ac 20 or double hgauss/gauss. The Battlemaster seems pretty fun to use with a ER PPC, LB10X, MRM10 and 6 medium lasers. 4kph) with a hgauss has a optimal range of 220 (Putting it square into the overcranked snub ppcs territory) and 3. The weapons will have a tighter grouping that the Thanatos suggestions. 5 kph); even without MASC the difference isn't that big (117 for PXH vs. I recommend setting up a chain-fire weapon group and then just rapidly right-click to set up the cooldown sequence, then hold down your alpha strike weapon group to chain fire at a much faster fire rate. Clicking the up/down arrows to adjust the armor briefly opens the keypad, as does clicking on the numerical value itself. MechDBOur integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. nav-alpha. GuaranteePurple4468 • 1 mo. Build #2: Nova with 2xHLL + 4xHML (Mean big alpha that gets you up to 85% Heat Capacity, but needs time to hide+cool) This build can be rushed when mech runs hot. The lppcs and mrm10s feels the best so far, the one lpl match I had was really good too, but I don't see much of a reason to use it on the shadowhawk rather than the giga quirked wolverine (high mounts yes, but much better quirks on the wolverine and more armor). I am with you about the fonts! A little bigger and the colors on Black are nearly unreadable. the quirks are also really nice if you want to drop the ECM, but i really think it meshes well with the playstyle i use to employ this build, allowing the. Big structure quirks and can equip masc Got it as my free hero from the loot bag event thing last month, and i had my eye on it for awhile. Pir 1 and the laser options are still good. The main big cost sink on mechs is swapping structure and armor, and buying engines. Poke with the ER PPC and melt off their armor with the medium lasers. It can pretty much forgo artemis as well as you can close in on enemies enough, giving you more weight for other stuff. The should add light theme too. Huntsman (any), VGL-3 or VGL-A for 3xLRM15. includes ghost heat tables!) You can access. 4LPPCs, stealth and heat sinks. Assume the role of an elite MechWarrior, piloting powerful BattleMechs, fighting for supremacy over the Inner Sphere. The KFX-PR, COM-TDK, UM-K9, UM-R80 and WLF-GR mechs are also great, but since they are only available for MC I excluded them from the list (though the UM-R80 will be released for C-Bills later, I suppose). Hi guys, I'm looking to hear what builds people who own this hero have been running, especially the ones that aren't the following: 2 rac 5, 3 rac 2, 4 uac 2 (basically what all the content creators have made videos on). com ). Pretty much as the title says, I am a new player who just made it to tier 3 today, and I'd like to experiment with different builds, but it's pretty difficult because I could not find any list online about how many of each weapons I can fire simultaneously without encountering any ghost heat (or even how much ghost heat can I expect by running over said limit). GLHF! ProtonRhys • 2 yr. Latest Updates. They have ATMs instead which are different. I wouldn't call that useless. AC 20, 3 Large Pulse Lasers, Laser AMS, 4 tons ammo, Light 325 Engine, 7 Double Heatsinks, Light Ferro-Fibrous Armor. Ace Of Spades; 6,969 posts Posted 08 November 2021 - 12:38 AM. 4 alpha strikes as opposed to the single heatsink build which dissipates less heat per second but has 4. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. Tornado_XIII • 2 yr. User mechbays, custom theorycraft, equipment tables, (some) mobile support, available now at mwo. 42) of that heat so you have a net of +6. Add this to 4xcUAC2 and the -15% UAC jam duration from skills and this mech wrecks. CRD-6T is great for up close and personal engagements with 2SNPPC and sml. I think swapping the left arm for NVA-B would probably be better though. Engine: Clan XL 170. Pattonesque Jul 14, 2004 johnny jesus and the infield fly rule Crusader trip report so far: Crael with 10MG/4SRM6 does a lot of DPS but has to stare and is fragile/priority target. "August free mech launched, Incubus INC-5 (C) with polygon pattern. com] built off it's quirk as linked, which leaves it extremely cool running (pull out some heatsinks and/or cockpit armor if you want AMS, BAP, or a bigger TC), or upgrade to 6 medium pulses, dropping the engine to 295, and stripping out several other pieces to make up the tonnage. isengrim. The CRB-20 has only 6 energy mounts, so it's not going to be a great push mech or brawler. I think pop tarting with the shorter burst time HAG20's is easy enough. 07 GETTING STARTED - DISCORD - YOUTUBE - TWITCH CHANNELS Mwoleagues - Mwoleagues2 - Mwoleagues3 - - INVITATIONALS KNOCKOUT - PRIZES. Officially it has a firepower of 40250 but thanks for the double heat-sinks this build (so far at least) can not overheat. isengrim. Please consider donating to show your support and keep the site running. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. nav-alpha. Never compare Clan and Innersphere stuff because Clan tech is much more efficient in damage, critical. Ah, that build is slower than snail slime and can barely put out enough damage to kill maybe one light and another assault, even assuming all rounds land on target. . Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. delete The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. ALSO NOTE: Because MWO is playing 4D chess and considers AC-20 and LB 20-X AC to be different weapon groups, you can fire 2 LB 20-X AC and 1 AC-20 at the same time with no ghost heat. Gotta watch the heat, though. The XL is terrible for getting you killed early but the cent is fairly XL friendly and you really need the extra speed to get in, mess things up, and get out. My current statistically best medium is a 6 MPL Nova. by lammaer. Bushwhacker X1, three torso mounts, and a narrow front profile. But imo if you want to run LBX10 then either you run multiple (Cyclops Slejpnir) or use weapons that match their cooldown. That also being said, ams ammo explodes, so if you don't have a safe place for it, that is a reason to go LAMS. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. isengrim. ago. Endo steel and ferro fibrous armor are both expensive, so if you buy a mech that has them by default, you pay for the luxury. Can you imagine if MWO's GUI didn't lag every time you clicked anything, was organised sensibly, it didn't take 5 clicks to get to anything and, dare I dream, didn't halve your framerate in-game?I'm guessing no, that people would say you should either boat more sustainable MLs or MPLs or bump up a group of HMLs into an HLL. When you fire weapons, you get all the heat they create, but it immediately starts dissipating at an extremely fast pace (not after 1 sec. nav-alpha. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. MRM30 and 7 stalls might be an option, but I’m not sure it’s actually good. ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health Faction; Binary Laser Cannon: 18: 13: 3. 0 - BETA view changelogEquipment menus in the Mechlab are now collapsable. u/Alias_Mortis. 0) - Firing 5 or more applies a large penalty. ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health FactionThis version has 12DHS, but you can drop one more heatsink to upgrade your engine and/or jumpjets and the sustained output will still match the ERML build. 3. Here are a couple builds you might try. It was pretty good as far as you can make a FPS mimic a TT game. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. How we got from Before to After mech layout, as below: 1. it was too brawly for me. The UAC20 one is good for running around behind your assault brawlers and helping to core out assaults with that 80 damage alpha. 0 website. You're not going to find an IS heavy that meets all those criteria unless you sacrifice some speed. Yeah been getting a kill or two per game, 1-2 KMDD's and hitting near 500 damage per game. 1. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. 0 has their own equipment lookup section, and custom mechs, there's really no reason to use Smurfys at all anymore. 1. The Marauder II Alpha is the best mech in the game. isengrim. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder. ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health FactionThe MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. Good armor for a medium as well. 1ncehost • 2 yr. Now I might. 700 something in a raven 4x. nav-alpha. Smurfy was truly a service to MWO players. I got the platinum pack, and am looking for recommendations for the Adder A. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. The effectivity of ECM and AMS can be even enhanced by the unlocking of specific skill nodes. 7 (85 tonner) Nightstar 9FC- 400 engine plus tweak does 73kph (insanely fast for a 95 tonner) Rodruby • 2 yr. Weapons: 2x LRM 15 / 2x Light PPC / 6x Machine Guns. VERSION 1. They're fast, have some quirks for agility, and the ECM goes a really long way towards papering. 70 damage alpha that you can fire multiple times in a row while having the mobility of a 50 tonner, it just destroys people on1-iic 45 alpha and 2. There's a player run contest for highest damage in an Atlas running right now, the point leader is like 1700 damage and 7 kills. Hvy lasers have a long burn time and require more exposure to the enemy, so being able to quickly re-position during cooldown and strike from an. Battlemaster with a 400 engine and speed tweak can do 87. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. nav-alpha. Just pick a medium that calls to you and check the weapons that it can use, given that those are weapons you want to try and use, after that you can decide more things as you got the basics down. org mwo. Less Armor = Less Survivability. Posted 24 July 2022 - 03:02 PM. Then Again. I also do well with a 4 HML ECM Ice Ferret. LRM 90 Nova Cat. . By the way, should you wish to quickly get up to speed with the numerous changes since April 2021 (aka Cauldron patches), you can read this thread as. Register now, and join us on our discord for more MWO goodness! And. Car repair fund: Online Mech Build: towards just the dual HAG20 version for simplicity, but the one with the ERLL thrown in too looks pretty solid. So Tier 5 can be matchmade up to Tier 3. The only thing it lacks really is jump jets. Find a good spot and just spam click enemies. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). You can also sort of make an atlas-lite with an ac 20 etc and some. But have you ever downgraded a Marauder's PPCs and Autocannons in favor of a more powerful engine?Also probably Hellbringer. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. Moving weapons to specific hardpoints. Also, during CS22, the Call-to-Arms feature for Competitive Play will be active - which allows teams to advertise. 5 damage alphastrikes. Vote. You really do not have to care about losing 1 point of leg armor in the drop zone. Former is a hair more sustained DPS (insignificantly so as its 1 more DHS), and it moves very fast for its class, or the latter being still faster then most assaults, 28 DHS, and like 80 damage per exposure. CDA-2B is better at shooting down UAVs, but the pitch of Cicadas is huge after all, so you won't face this problem with the 2A a lot either. 1: Keep moving. ROTARY AC/5 and ROTARY AC/2. 2 in each arm to reduce the chance of gauss rifle explosions (transferring damage into side torsos) and out of CT/head into the ERPPC side torso so those are less likely to crit out on backstrikes. Also, during CS22, the Call-to-Arms feature for Competitive Play. Yeah OK you have to stare for a split second, but Jesus you're in a 35 ton Light. 0 - BETA view changelog Equipment menus in the Mechlab are now collapsable. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Better for the Eyes. Energy is low mounted on one arm, but the missiles are all grouped together very high by your cockpit. But I do fairly well in it and have fun. com). BAS-A might be interesting with the ECM + JJ in the CT. PS you can put 5 ERML in the UAC20 one instead of 4 HML and that's pretty good too. . That being said, I struggled with this game and went looking for loadouts and build tips. nav-alpha. Under the terms of the lease, driver training, autocross and drag racing were removed. The Hangover has a RL HSL quirk. This in addition to the already existing Ramp down cooldown time that is provided by this node for RACs. Boundary Bay Airport was acquired by Alpha Aviation under a lease with the City of Delta. Register now, and join us on our discord for more MWO goodness! And. FaceTime isn't a great strategy with such a squishy mech, and the rac5 attracts so much attention that the benefits of being a light (being ignored for something bigger) don't really present themselves at all. org) and ‘mech builds from MechDB (mwo. Stripped CT armor in 1 shot and took him deep into red structure. Spent the rest of the match chasing fights that were over before I got there. Aim for something in the 60-70 kph range. Clan ATM had major changes, basically losing its IDF (Indirect Fire) mode, aka shoot over the hill. 5 when Splash is included) Damage Limit ( It has a Splash Effect. SMN-B x4 SRM6a - I know the x5 SRM6a build is recommended on Grimmechs, but I like the 4 set a bit better since I retain more armor, slap on a little extra ammo, and I get a CAP to counter ECM that messes with the Artemis system. One is denitely "Nav Alpha" for working on mechs and ideas for them outside of the game (google nav alpha mechbay), MechDb. You can run a lot of different builds on it but it is squishier than some due to its size and the torso pods. Essentially you are one of the fastest and most heavily armored mediums. This will be a bit awkward. nav. Great for corner peaking and a 30 damage pinpoint alpha is nothing to sneeze at. ER mediums with base mech quirks have an optimal range of 420 meters, but are able to hit up to 840. So far I've been mostly playing pretty standard mechs, with little deviation from what I'd consider their standard 'meta' setup, for example a triple RAC-2 BSW-X1, or double UAC-20 HBK-IIC. From December 14 patch notes: EQUIPMENT ADJUSTMENT This patch includes a small boost to the dissipation performance of single heat sinks. You could also run 2 HLLs and 4 ERMeds on a nova. is an established. com (Tierlist S thru A are completed and updated with all new mechs and such. So I may have had a few drinks last night and bought the dakka raven. com. Display results as threadsThe 7R, with 7 medium lasers will be interesting, right up until you lose the right arm/torso. I recently purchased the Cyclops sleipnir because I saw many on various sites saying it was good. You can either dead side the mech with the ppcs in the right arm or put them in the left to retain firepower after losing the gauss torso. MRMs are spread damage, so the alpha is not the same as pinpoint alpha. Grimmechs has a decent list. RoboTrotsky • 10 mo. or Heatsinks. SRM missiles also fly 25% slower. nav-alpha. MAD II Alpha has the very hot 2 Heavy PPC/ MRM 60 combo, which dumps 90 damage on a target with super high mounts. Its mounts are a bit low-slung so you can't hill hump very well, and they are on both sides of the mech so you can't cleanly side-peek either. Posted 28 July 2023 - 04:16 AM. Considering that lasers aren't viable for that, I'd recommend the Archer Tempest, MRM80 + 6 small lasers. The ultras are good for medium range but need you to lead with aim. Totally agree. Warhammer 9D- 400 engine plus tweak goes 105kph. delete :: MechWarrior Online General Discussions. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. Are these two weapons really horrible, or is there a right. A teammate got him with a medium laser before I could shoot again. ~This technique is only for extremely ammo-starved builds. AS7-D: Ballistic cooldown, Ballistic weapons velocity quirks! b ) Look for "HSL" quirks the lower-left hand side. Then clans came in. nav-alpha. I. 70 damage alpha that you can fire multiple times in a row while having the mobility of a 50 tonner, it just destroys peopleon1-iic 45 alpha and 2. My favorites so far in no particular order: The Kolossus with 112 LBX SRM splat; SR-1 UAC60 poptart; SR-6 14 MPL; & SR-7 6 ERLL 44 SHSin addition to the builds mentioned, consider the jenner iic. How in the name of *** would anyone manage to pop at least 4 of these with at least one+ med into a center point on a mech and keep firing said things over and over without overheating? Just had a match one mech clearly had 4 large lazers plus something else and kept firing them non stop and never A: overheated / B: killed himself due to heat. "All you need is a flea with a couple machine guns. com]), but the disparity's not huge (even the brawlers are like 20 max DPS). Well its good in that the others were not tanky enough. - Donations! SA Forums - Something Awful - Search the Forums - User Control Panel - Private MessagesPrivate Messages -Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. While most veteran player would prefer the S variant for the Jump Jet in the CT, the Prime isn't bad per say as you get that +5% heat dissipation quirk and the extra ton for another heatsink with +3 more CT armor. MWO. 79: 2. 70 pinpoint alpha strike, virtually no. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. It can move at 153kph before speed tweek. 36 comments. . GrimmMechs. Aim for something in the 60-70 kph range. When I started playing last year I scoffed at the idea of remembering hitboxes because of all the mech chassis. com] The two have similar damage outputs, with the Large Pulse Laser version having a smidgeon worse performance, but you get all your weapons at about the same weapons distance. The Flea 20 is one I bought recently (stealth armour). Back to top #3 Ekson Valdez. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. 5 Damage each — GHSL = 3 — 25. The nature of the teams and maps also factors into all of this and it's what makes it preferable to have a high alpha or some high DPS at one given range rather than having low alpha in many different situations. nav-alpha. My DWF-C is not unique but so far it proven a ball-buster: 2x cLRM-20s +Artemis 4x cL-Lasers Have trouble with closely circling lights but a single 4-lasers hit enough to drive them away (to bad it is harder to done than say oftentimes). 5: 1. All data transmitted to and from the website is encrypted, and measures are in place to ensure its secure storage. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. The high torso mounts and small hill-peeking profile also means you can expose minimal part of your mech while getting both ERPPC's down range. Usually either 3 PPC (or 3 LPL) + 10 ERuL for trades or 2 LPL+6SPL+6ERuL for brawls, the latter being my favorite build by far. I'm partial to skirmishing at medium range. 3: Aaaaand Union dropship battleground. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. ago. Adder A builds. I own all of them, and the Manul is the first one I'd buy. The KFX-PR, COM-TDK, UM-K9, UM-R80 and WLF-GR mechs are also great, but since they are only available for MC I excluded them from the list (though the UM-R80 will be released for C-Bills later, I suppose). LBX10 is crits, sure. ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health Faction The full speed brawler build with MASC is a pseudo light mech that goes 118kph forward and 70 backwards, so it can reposition as a pretty devastating flanker or someone to support scouting lights. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. nav-alpha. Increased heat penalty multiplier to 24. A warm welcome back to MWO! Here is my favorite build idea for Stalker Misery hero mech, also points towards where is the 'meta' build is. Hold one button for charge, then release the button for gauss rifles and hit the ppc button at the same time so both gauss and ppc will fire at the same time, hitting the same spot for max pinpoint damage. Something that you might want to add regarding ammo, is that mech db's mech lab (mwo. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). Armor is allocated by points, not by weight. . FYI: v2 is v1 is I've re-added a link to the 'old' MechDB v1. 4 heat efficiency, and about 50m jump capability. Register now, and join us on our discord for more MWO goodness! And. Most people are going to sensibly stick in endosteel right off the bat, or plug in a Clan XL engine, etc. d) Voila! You can now see which mech chassis/variant has the HSL quirks you are looking for! Note: Some of this OLD MechDB website HSL data had been contaminated with early 2021 Cauldron HSL changes. . It looks like they left one jump jet on there which is pretty standard in big mechs just to help you go up hills and un-snag yourself from mailboxes. The mad dog has excellent hit boxes, so its easy to torso twist damage into those tanky side torsos. At least to me. Try to avoid trading with alpha builds. sorry for the long absence, MechDB is back with an all-new 2. nav-alpha. 121. 1b ) For the Clan side, you can also choose one (1) bigger ballistic weapon, and a battery of medium or even ER-SML lasers. Nightstar UACs: [mwo. Tonnage rounding behavior in Mechlab has been altered to be less confusing for the final ton. nav-alpha. 3. #mwo #mechwarrioronline #battletech Marauder II 4HP Build Showcase | Mechwarrior OnlineBuild : : WWE. I have a Griffin, can't remember the model number but it's the only one with ECM. Register now, and join us on our discord for more MWO goodness! And above all, enjoy the site!Hag/20. LPL with 400meters and ERMeds with 360. Yo! I play with heavy lasers quite a bit. You can, for instance, do an old-school FS9-A with 8 SPL, or you can do something like this and be effective at mid- and short-range: 43 damage alpha with huge beam duration decrease. Early on in MWO they wanted to more closely mimic the game. But a month or so ago a friend of mine said "hey, let's try this out. 0 website. First guy was a heavy. Navy MWR provides excellent customer service, convenient program availability, modern facilities and amenities, a safe program environment, and low or. If they do land a hit with lasers or missiles moving will spread out the damage between your components. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. MAD II Alpha has the very hot 2 Heavy PPC/ MRM 60 combo, which dumps 90 damage on a target with super high mounts. High mobility is a huge plus when playing with heavy lasers. I put the rac5 on her but im a little disappointed. Mixed loadouts are not very useful. you can run 140kph with 36 srm tubes, enough to backstab assaults in 2 alphas at most. Shadowhawk-2K with 3x MRM20 is great, or 3x MRM10 3x LPPC. I am now an assault backstabbing menace who can punish any lonely mech in the backlines, but also brawl with any single light mech. Omni builds are fine, but need to use the CT for obvious reasons. Forgot to pay for the electricity, I guess (I'm sure MechDB 2. com (Tierlist S thru A are completed and updated with all. Take Heat Containment and you can alpha it all. Nova Cat B, 6xLRM15+TAG. nav-alpha. Use your team's Atlas/ Rhino as cover while they push in, jump up and then splat 70dmg at 300m. org mwo. ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health Faction At this time, 2. Security. 2023-07-02: Added Solaris Maps: Caves, Jungle, Steiner Colosseum. #7. Its a fun build. Started MWO recently and got in love with Kaiju back in MW5, and definitely want to learn how to Assaults with him. 4. Playing in a group is the best way to learn a game, and some MWO groups are still playing faction play. S. isengrim. VERSION 1. isengrim. The Flea 20 is one I bought recently (stealth armour). (Which they do annoyingly often. 5 Damage each — GHSL = 3 — 25. PGI could rake in a little more or maybe a lot of money from selling Phoenix or Founders due to the buffs and exclusivity of these mechs. Oct 14, 2023So I can, for example, open up the list and hit control+F and type "sensor" and get a list of all the parts, mechs, and sets that have sensor related…5. Swapped out my brawler Scorch for brawler Direwolf C. But perhaps there could be one variant that was even more tanky. Wonder if any old timers are still on here? HBizzle trying to get back into the game. Zeus. 3 AtO instead of 2. This mechlab allows to you to: Design mech loadouts and link to them ; Export/Import loadouts from the website into MWO client and. IS XL's have 3 crits per side torso, so die to a torso destruction. So you can alpha your launchers at 50-100 m and open the armor on any Assault. If stare time concerns you, swap things around a little for a brace of cMPLs for still slightly better sustain and even more damage than the LB-20X. MWO Comp is pleased to announce the details of the 2023 MWO Comp Championship Series (MWO CS), a worldwide competition that will determine which team is the strongest MWO team in 2023! A collaborative effort between MWO Comp and Piranha Games, the Championship Series is designed to serve as the true end game for. I am with you about the fonts! A little bigger and the colors on Black are nearly unreadable. 1. Register now, and join us on our discord for more MWO goodness! And. I use this site to find my ECM. SR-2: Ballistic Cooldown -10%, Range +5%, Laser Duration -5% SR-3: Missile Range +10%, Heat -5%, ATM velocity +20% SR-4: Heat -5%, Velocity +15% SR-6: Clan ERML HSL +1 SR-7: Cooldown -7. Military, Canada, Rank. Only bad thing it is Orion with not so good arms. Now that MechDB 2. Is anyone else having issues using the mwo. nav-alpha.